Wednesday, 10 November 2010

itap Lecture 09/11/2010

Integrated Theory & Practice - Procuctions and Outcomes
Chosen prinicples - Interpretation & Delivery

 This weeks itap lecture was all about artistic production and outcomes. One of the priciples I am going to talk about is ‘Interpretation.’ How do illustrators amplify the meaning within a simple message? Meaning how do they make people know it was them, who they were and when they were doing it? If a number of different people from a number of different times and cultures try to interpret the same message, you will get differences. The creatives are all influenced by their time, their culture and the place that they live. Technological advances will also have an effect. To give you an example I will use Snow White. Originally written by the Brother Grim, later to be interpreted by the Walt Disney corporation. The first group of illustrations below were all created within about 30 years of each other. As you can see from the Theodor Hosemann lithograph to the George Soper Lithograph there are noticeable differences. All of these groups are Lithograph prints as at this time lithography was relatively new and people wanted to experiment with it. As time goes on in the images you can see an increase in detail, from criss cross hashes on trees of the first image to moss detailing on the third. Colour intensity also dramatically increases, from dull beiges and browns to vibrant red and yellows, representing the discovery of new ways of creating a lithograph print. If you look at the huntsman in the first image and compare it to him in the fourth, their clothing, hair and overall appearance is distinctly different. This relates to the change in fashions over that 25 year period and proves how society has a direct effect on an artists representation of something. The target audience may also change, although this has always been a fairy tale story, the maturity of some of the prints may suggest it was aimed at adults rather than the now present child audience. As the times go on, in my opinion, the images seem to catch a younger and younger audience.
 Left - right: Theodor Hosemann 1847, Anonnymous 1852, Franz Joltner 1905, George Soper 1915 
Looking at the second group of illustrations they are distinctly different. The first, an original poster for the 1937 Walt Disney film, lithography has no longer been used, Walt Disney has chosen to illustrate this piece in a new, yet as we see it, traditional way.  There has been a massive leap in technical skills and materials as the image has crisp lines, bright colours, a massive array of colours compared to the Franz Joltner image above and it’s a film poster! Showing that leap in technology. You can also see changes in the characters, specifically the dwarfs. If you take the dwarfs on the Disney poster and compare it to the second image above, they are no longer similar looking dressed all in black, Disney has given them a new form, cute, cheeky, little people who will please the new audience, families with small children. They now all have personalities and clothing matched to them. For the second image in this group Disney hasn’t really changed much, the dwarfs are the same form but the main difference again, is that leap in technology. Without this leap and the computer generated graphics used in this second poster, this and the former would look near enough the same. Finally we look at the illustration for the NYDailyNews. The film has been adapted to ‘Ho White’, but if we concentrate on the physical differences you can see although they have used a traditional illustration, the characters are very life like in their mannerisms and detailing, something that may not have come along if it was for films such as Shrek, which is still a cartoon but the characters and sets are very much life like.

 Left - right: Walt Disney 1937, Walt Disney 2009, Anonymous 2009
The second principle I am going to talk about is that of a works ‘Delivery’.  This simply means what platform and/or media is this piece of work? There are so many different types that you could chose from, billboards, posters, art instillations, poetry, fashion, editorial, the list is forever long. It is never just a coincidence that your idea becomes either a poster or an art instillation, it’s very much thought about in the design process, designed around what platform you intend. An example of a creative that uses many different platforms is Tracey Emin, not an original choice I know but most people are familiar with her work. The first two examples below come in the form of an instillation, The Bed, a very famous piece of Emin’s work and The Tent. With The Tent, I believe that it is more about the work inside than the actual tent. I think that Emin decided to use this platform as it encourages the viewer to enter the tent, a small enclosed space, perhaps to give the viewer and the work a feel of intimacy and closeness, something you don’t often get with a painting simply hanging on the wall. Emin clearly thought bout what she wanted the viewer to feel when viewing her art when thinking about which platform to use.
 The Bed

The Tent
The other two examples below are of some of Emin’s painitngs. I believe she used this media and not say a poster or an editorial post as she just wanted to express herself. The roughness and subject of the piece’s are very personal, and although the world will still be able to see it, it’s not over exposed if it was say on a billboard with an un-appreciating eye driving past.
 Like the reasoning above, I believe that is why Emin uses the poem as a platform for the piece below. Again, something very personal, perhaps Emin couldn’t express what she wanted using images and a poem felt more suited.

 The way in which we decide what platform to use has many different variables, it may be something that a client has specifically asked for, but it may also be something extremely personal.


 Bibliography of images (top-bottom-left-right):
Image 1: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9j2jxPDhltePWlr4zT8KhLyA2RthDIPEAiFBp8uDmZoL8-KIqzW6D4GRrpKKogCcUsMrVQnkmZwJ25SBTmCvQgxhtZhyphenhyphenQtkUkC7vAAhHz2Npj1s8ePRAxQkb4yAcuIe-bJ0dj8XETpn7G/s1600-h/SnowWhite_Hosemann.jpg
Image 2: http://commons.wikimedia.org/wiki/File:Snow_White_and_the_Seven_Dwarfs_1.png
Image 3: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjD2s21jcsnownMBgHz98M83HtQiYFyBVDluMYwHa4718JfHfgvE2caF9wfeNshlgfehE6Nt8RKVFBN4L-s6HBdh2IZc4PhVCzu15BsPBbSHfhe-9VZChGbgOXhLpy5i8iL3DDNLd5mcuFJ/s1600-h/SnowWhite_Juttner.jpg
Image 4: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBVQuUmwlYKhfqXncmKAA3j3rIpHJzT0T4iO8jM1lv8g1twYuEZjmAJmZ9DBN9FuKv3V9KgJxEIm1mwmHU-6-JXDopaFM3PVu3ISh5S3rMGEtZkmiO1k5qm57G7N-2SMZi8KrI_VZfV2g2/s1600-h/SnowWhite_Soper.jpg
Image 5: http://www.davekehr.com/?p=417&cpage=1
Image 6: http://www.disneylicious.com/modules.php?name=News&file=article&sid=273
Image 7: http://www.nydailynews.com/news/world/2009/10/16/2009-10-16_beer_ad_showing_ho_white_in_bed_with_seven_dwarves_.html
Image 8: http://www.saatchi-gallery.co.uk/imgs/artists/emin-tracey/tracey-emin-my-bed.jpg
Image 9: http://images.artnet.com/artwork_images_424046260_129602_tracey-emin.jpg
Image 11: http://artobserved.com/artimages/2009/05/tracey-emin-masturbating.jpg
Image 12: http://static.royalacademy.org.uk/images/width360/tracey-emin-red-girl-2007-1981.jpg
Image 13: http://www.rca.ac.uk/UploadedImages/Tracey%20Emin.jpg 

itap Lecture 02/11/2010

Integrated Theory & Practice - Production & Outcomes
Chosen principles - Interpretation & Delivery

This weeks lecture was about the development of ideas and structure in moving image. The first principle I am going to talk about is the three act structure. As you can guess, the theory states that within a film there are 3 acts, usually using the ratio of 30:60:30 minutes when talking of a standard two hour long film. I am going to use the film The Lion King to give an example of the three different acts. During the first act is where we establish things, and it’s not a true 3 act structure without a protagonist, in this case, Simba. It is established that Mufasa, King of the Pride Lands is the father of baby Simba and that due to his birth, Mufasa’s bitter younger brother, Scar, will now not get a chance to rule. The first act follows Simba as he starts to grow and learn about the Kingdom he will one day rule. It also follows Scar and his plotting to kill Simba in hope of returning his place in line of the throne. The end of the first act occurs when the protagonist makes a commitment that leads to the main action of the movie; acts 2 and 3. In this case it is where Simba, after being tricked into believing that it was his fault that his father died in the Wildebeast stampede in the gorge, decides to run away from the Pride Lands and not return in shame of what he has done.
   Left-right: Simba's birth, Simba growing up, the deadly stampede, realising his fathers dead
 In act 2 there is always a crises, it’s not always bad, it can be something new coming in or a change of rules. In this case, after making the pride believe that Simba had also died in the stampede and not ran away, Scar became King. Another crisis comes when after a few years of Scar ruling and letting the Hyeena’s hunt on the Prides Lands the food sources were dangerously low. This prompts Rafiki, a mystic monkey to go and find Simba realising he’s alive and persuade him and his new found friends Timon, Pumbaa (Meerkat and Hog) and Nala, a young Lioness to come back and take his rightful place as King. The end of act 2 comes when something happens to disturb the new equilibrim that has formed after the initial crisis’. In the example of The Lion King it is when Simba returns and fights Scar until the death.
Left-right: Scar over hunting in the Pride Lands, Simba, Nala, Timon and Pumbaa all together
Act 3 is where the original equilibrium and order is returned, in this case Simba claiming his right to be King, replenishing the food sources and banning the Hyeena’s back to the Outlands. In Act 3, an ‘inner story’ also accompanys the main ‘outer story’ and this is usually something emotional or romantic to do with the protagonist. In this case it is Simba and his new found love Nala. The film closes with Rafiki holding up Simba and Nala’s new cub.
Left-right: Simba and Nala falling in love, Simba and Nala's baby
  
When applying this to films that you have now watched yourself, remember the 3 Acts don’t always have to be in this order. For example there are non linear films such Pulp Fiction, and trilogy’s which may split the acts of a number of films, such as the Star Wars saga.
 Another principle of the lecture was how films, books and TV show’s in today’s society use multiple types of platform to engage their audience. A film example would be that of the Harry Potter. Using this example is sort of starting in the middle. The films were originally books, then taken and adapted to the screen to give the novel’s audience something extra to engage in, something physically visual apposed to the imagination (Not arguing that screen is better, the imagination is an amazing thing!) of the readers. After the films came the video games, these are roughly one video game per film and are available on PC, Xbox, PS, Nintendo WII and Nintendo DS, a wide range of video consoles to reflect the vast audience this series has. Other ways that this series has gotten across to people is in board games, puzzles, fancy dress, models and general merch.
 Harry Potter film poster

Harry Potter game cover


Harry Potter puzzle

TV series have also started doing this. At the beginning of the year the BBC created a series of 4 online PC games that followed the latest series of Dr. Who. The games were in essence an extra episode per game. This lets the reader into the TV series in a more personal way, engaging and controlling the characters instead of just sitting there watching what they were doing.
 
  Dr. Who BBC interactive game
 Another example of this is the CSI: Crime Scene Investigation series, an American TV series which follows the lives of crime scene investigators, each episode solving 1 or 2 murders using detective skills and forensics. The TV producers tapped into the fact that viewers at home like to piece the crime together themselves and often have their own idea of who the killer is. With this they have created a game for the Nintendo WII which, unlike the Dr. Who games doesn’t follow a specific series, it just uses the characters the TV show does and you have to solve new crimes using your forensic skills in the game and your detective skill sin your mind. Letting the viewer engage in their own little game, as well as feeling a more personal connection to the characters in the series, ergo bringing them back to wath the latest series.

  CSI console game
 CSI mobile game
 
Bibliography of images (Top-bottom-left-right)
Image 1: http://l.yimg.com/eb/ymv/us/img/hv/photo/movie_pix/walt_disney/the_lion_king/birth.jpg
Image 2: http://anhphuongart.files.wordpress.com/2009/08/lion-king-9.jpg
Image 3: http://popular100.blogspot.com/2009/01/lion-king-stampede.html
Image 4: http://www.mutantreviewers.com/rsniffle5.jpg
Image 5: http://fanart.lionking.org/Artists/Tru/Scardown2.png
Image 6: http://i51.photobucket.com/albums/f386/clairvoyant_disease1/scar.jpg
Image 7: http://www.alexross.com/introductions.jpg
Image 8: http://www.lionkingpride.net/images/cardscans/lkcs021.jpg
Image 9: http://images2.fanpop.com/images/photos/7000000/Simba-and-Nala-the-lion-king-7096284-603-495.jpg
Image 10: http://content8.flixster.com/photo/10/27/95/10279546_gal.jpg
Image 11: http://popular100.blogspot.com/2008/06/lion-king-end.html
Image 12: http://www.solarnavigator.net/films_movies_actors/film_images/harry_potter_film_poster.jpg
Image 13: http://bloghogwarts.com/wp-content/gallery/videojuegos-harry-potter/HP1VideoGameCover1.JPG
Image 14: http://ecx.images-amazon.com/images/I/61LNHbhzMmL._SL500_AA300_.jpg
Image 15: http://www.dealspwn.com/wp-content/uploads/2010/06/Dr-Who-Adventure-Games-Logo-pic.jpg
Image 16: http://source.mobileddl.com/files/image/CSI-Vegas--The-Official-Mobile-Game.gif
image 17: http://tinypic.com/images/404.gif